Avom
Protector
Difficulty Simple
“Rock does not yield.”
Of all volcanic rocks, basalt is the densest. Avom takes hits, grabs and hems in: his damage is paltry, his presence decides who reaches whom.
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Spells
Four pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. Then the class’s Ultimate, just one: its gauge fills up during the fight.
Pair 1
Base · Damage
Bedrock Bash
Slams his stone bulk into the target at close range and pushes it back three tiles, at the risk of putting it out of his allies' reach.
- 3 AP
- Range: 1 tile
- 2× per turn
Variant · Damage
Stone Root
A stone root bursts up under the target. It barely wounds, but pins down anyone who stood far away.
- 3 AP
- Range: 2 to 6 tiles
- 2× per turn · 1× per target
Pair 2
Base · Damage
Bedrock Pull
The ground slips out from under the target and drags it toward Avom, costing it a step.
- 3 AP
- Range: 2 to 7 tiles
- Every 2 turns
Variant · Damage
Column Shard
A basalt shard hurled from afar that stuns the target: it skips its next turn.
- 3 AP
- Range: 3 to 7 tiles
- Every 3 turns
Pair 3
Base · Control
Stone Clasp
Rock closes in a cross around the legs of everyone caught in it. It's cast up close, three tiles away at most.
- 3 AP
- Range: 1 to 3 tiles
- Every 3 turns
Variant · Utility
Column Wall
Raises an impassable basalt column on the targeted tile.
- 2 AP
- Range: 1 to 4 tiles
- Every 2 turns
Pair 4
Base · Support
Guard Slab
A basalt slab in front of an ally. It holds better when it comes at the last moment.
- 3 AP
- Range: 0 to 5 tiles
- no line of sight needed
- 1× per turn
Variant · Support
Flow Shift
The flow sweeps up Avom and his ally, sets each down in the other's place, and leaves the ally a scale of stone.
- 2 AP
- Range: 1 to 6 tiles
- Every 2 turns
Ultimate
Damage
Stone Anchor
Avom takes root: everything around him is dragged in, wounded and pinned down.
- 6 AP
- Around self
- Ultimate · charges in battle
Passives
Pick just one, in your build.
Stone Oath
At the start of each of his turns, Avom gains 2 shield.
Close Guard
At the start of each of his turns, Avom and the allies next to him gain 2 shield. Until his next turn, hits aimed at those allies land on Avom.
Basalt Roots
From his first turn, no enemy can move Avom, and his melee hits deal 1 more damage.
Play Avom before anyone else.
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