Skip to content
Join the beta
Join the beta
Bulwark · Takes hits, protects.

Avom

Protector

Difficulty Simple

“Rock does not yield.”

Of all volcanic rocks, basalt is the densest. Avom takes hits, grabs and hems in: his damage is paltry, his presence decides who reaches whom.

Join the beta
Avom, Protector

Spells

Four pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. Then the class’s Ultimate, just one: its gauge fills up during the fight.

  1. Pair 1

    Base · Damage

    Bedrock Bash

    Slams his stone bulk into the target at close range and pushes it back three tiles, at the risk of putting it out of his allies' reach.

    • 3 AP
    • Range: 1 tile
    • 2× per turn

    Variant · Damage

    Stone Root

    A stone root bursts up under the target. It barely wounds, but pins down anyone who stood far away.

    • 3 AP
    • Range: 2 to 6 tiles
    • 2× per turn · 1× per target
  2. Pair 2

    Base · Damage

    Bedrock Pull

    The ground slips out from under the target and drags it toward Avom, costing it a step.

    • 3 AP
    • Range: 2 to 7 tiles
    • Every 2 turns

    Variant · Damage

    Column Shard

    A basalt shard hurled from afar that stuns the target: it skips its next turn.

    • 3 AP
    • Range: 3 to 7 tiles
    • Every 3 turns
  3. Pair 3

    Base · Control

    Stone Clasp

    Rock closes in a cross around the legs of everyone caught in it. It's cast up close, three tiles away at most.

    • 3 AP
    • Range: 1 to 3 tiles
    • Every 3 turns

    Variant · Utility

    Column Wall

    Raises an impassable basalt column on the targeted tile.

    • 2 AP
    • Range: 1 to 4 tiles
    • Every 2 turns
  4. Pair 4

    Base · Support

    Guard Slab

    A basalt slab in front of an ally. It holds better when it comes at the last moment.

    • 3 AP
    • Range: 0 to 5 tiles
    • no line of sight needed
    • 1× per turn

    Variant · Support

    Flow Shift

    The flow sweeps up Avom and his ally, sets each down in the other's place, and leaves the ally a scale of stone.

    • 2 AP
    • Range: 1 to 6 tiles
    • Every 2 turns
  5. Ultimate

    Damage

    Stone Anchor

    Avom takes root: everything around him is dragged in, wounded and pinned down.

    • 6 AP
    • Around self
    • Ultimate · charges in battle

Passives

Pick just one, in your build.

  • Stone Oath

    At the start of each of his turns, Avom gains 2 shield.

  • Close Guard

    At the start of each of his turns, Avom and the allies next to him gain 2 shield. Until his next turn, hits aimed at those allies land on Avom.

  • Basalt Roots

    From his first turn, no enemy can move Avom, and his melee hits deal 1 more damage.

Play Avom before anyone else.

Join the beta