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Damage · Strikes, finishes.

Arsyn

Poisoner

« One dose is enough. »

Arsenic can't be seen, can't be tasted and doesn't forgive. Arsyn picks her target, drains it and slips away before the counter.

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Arsyn, Poisoner

Spells

Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.

  1. Pair 1

    Base · Poison

    Aconite Needle

    A needle dipped in aconite, slipped in without a sound. The target doesn't bleed: it fades a little each turn, for three turns. One needle per target; the next one renews the first.

    • 2 AP
    • Range: 1 to 5 tiles, modifiable range

    Variant · Poison

    Black Hourglass

    Arsyn's slowest poison, and her surest. Three turns of silence, then everything at once. It doesn't stack; only a cleanse removes it.

    • 3 AP
    • Range: 1 to 4 tiles, modifiable range
    • 3-turn cooldown
  2. Pair 2

    Base · Damage

    Glass Dart

    A blown-glass dart, shot straight ahead. It only flies in a line, it doesn't swerve, it doesn't forgive.

    • 3 AP
    • Range: 2 to 5 tiles, modifiable range

    Variant · Damage

    Arsenic Kiss

    Up close, the whole dose, in a single motion. Given from behind, there is no scream.

    • 4 AP
    • Range: 1 tile
    • no line of sight needed
    • 1-turn cooldown
  3. Pair 3

    Base · Utility

    Eclipse

    Arsyn fades out and reappears behind her target, up to six tiles away. If the spot is taken, the step fails.

    • 2 AP
    • Range: 1 to 6 tiles
    • 2-turn cooldown

    Variant · Damage

    Exile

    A heel kick that sends the nearest enemy exactly where Arsyn chooses, up to five tiles straight ahead. Whatever lies under its feet when it lands is its own problem.

    • 3 AP
    • Range: 2 to 6 tiles
    • 1-turn cooldown
  4. Pair 4

    Base · Support

    White Shroud

    A shroud of white vapor. For two turns, no enemy can target her, and she gains a step. Area spells still hit her.

    • 2 AP
    • Range: Self
    • 5-turn cooldown

    Variant · Utility

    Oblivion Mist

    A thick mist over nine tiles, for one turn. Anyone standing in it, friend or foe, vanishes from the other side's sight.

    • 3 AP
    • Range: 0 to 5 tiles
    • 3-turn cooldown
  5. Ultimate

    Base · Utility

    Cast Shadow

    Arsyn raises a shadow in her own image: same face, same HP, and it plays right after her. It casts nothing; it moves and draws the blows. The slightest scratch shatters it, and a vial of pure arsenic stays where it falls. While it stands, recasting the spell swaps their places.

    • 6 AP
    • Range: 1 to 3 tiles

    Variant · Utility

    Last Step

    A vial of pure arsenic, buried under a veil of mist. No one saw where it fell, and it waits a long time.

    • 6 AP
    • Range: 1 to 4 tiles
    • no line of sight needed

Passives

Pick just one, before the fight.

  • Patient Venom

    Arsyn deals 2 extra damage to poisoned targets.

  • Fleeting Shadow

    Each takedown gives Arsyn 2 MP and 1 AP.

  • Arsenic Cloud

    When a blow drops Arsyn below half HP, a mist wraps her and 2 shield points cover her until her next turn.

Play Arsyn before anyone else.

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