The classes
Ten classes, three families. You pick three, each one once, and choose the order they play in. Every class has its own ten spells and three passives.
Three families, Bulwark, Damage and Support, and ten ways to win. Every class has ten spells in five pairs, one of them an Ultimate, and three passives: a behaviour, not a percentage.
DamageLouknut
Close-range striker
« Knee first, words later. »
DamageBarbarossa
Demolitionist
« Everything goes up eventually. »
DamageArsyn
Poisoner
« One dose is enough. »
DamageOuizardeuh
Elemental mage
« Seven elements, one hand. »
BulwarkBasalt
Protector
« Rock does not yield. »
DamageSkoria
Devastating melee
« What the volcano spits out. »
DamageIvor
Sharpshooter
« Horn never trembles. »
SupportAmbris
Support and healing
« Resin seals it all. »
BulwarkTerrak
Summoner
« The clay rises. »
SupportQuartz
Time manipulator
« Every beat is his. »
Coming soonPini
The wooden colossus is coming.