
Here, the smartestplayer wins.
Tactirium is a turn-based tactics arena on mobile. Build your team of three, pick your spells, and win on positioning, not on luck or your wallet.
Closed beta · Android and iOS
- Coming soon to Google Play
- Coming soon to the App Store

Two players.Six fighters.
Two players face off in real time on a grid. Each side takes its turn, one fighter at a time. No reflexes, no timing: it all comes down to positioning, managing your action and movement points, and reading your opponent.
- 3 v 3 fighters
- Three fighters per side. Each one matters, every loss hurts.
- 20 s per turn
- Think fast: the time you save carries over to your next turn.
- 5–10 min per match
- A whole match fits in a break.
Ten classes.None play alike.
Three families, Bulwark, Damage and Support, and ten ways to win. Every class has ten spells in five pairs, one of them an Ultimate, and three passives: a behaviour, not a percentage.
DamageLouknut
Close-range striker
« Knee first, words later. »
DamageBarbarossa
Demolitionist
« Everything goes up eventually. »
DamageArsyn
Poisoner
« One dose is enough. »
DamageOuizardeuh
Elemental mage
« Seven elements, one hand. »
BulwarkBasalt
Protector
« Rock does not yield. »
DamageSkoria
Devastating melee
« What the volcano spits out. »
DamageIvor
Sharpshooter
« Horn never trembles. »
SupportAmbris
Support and healing
« Resin seals it all. »
BulwarkTerrak
Summoner
« The clay rises. »
SupportQuartz
Time manipulator
« Every beat is his. »
Coming soonPini
The wooden colossus is coming.
Three stepsto win.
A match is won before the first blow. Here is what you get to work with.
Build.
Pick three classes, each one once, and the order they play in.

Prepare.
For each fighter, take one option from each of its five spell pairs, and choose its passive. Preparation is half the game.

Fight.
One tap per spell, one touch per step. Bodies give cover, obstacles block sight, pits have to be walked around. Last side standing wins: there are no draws.

Five arenas.Two kinds of terrain.
The whole arena fits on screen. The camera never moves.
- Cover
- Blocks movement and sight: get behind it to stay safe.
- Pits
- Block movement but not sight: go around them while staying under fire.

The Ring

The Three Gates

The Scree

The Reefs

The Clearing
Climb thesix leagues.
Five placement matches to find your spot, then you only face your league or the one next to it. Each season lasts twenty-eight days, with its own pass and rewards: cosmetic only.
- 5
- placement matches
- 28
- days per season
Stone
Bronze
Silver
Gold
Platinum
Diamond
Not ready for Ranked yet?
Train against the AI on four levels, or challenge a friend to a duel.
- Beginner
- Intermediate
- Advanced
- Expert
The Island, thechampions’ locker room.
Between fights, your Hero waits for you on the Island: prep your teams, show off your titles, run into other players, greet them with an emote. Found your clan, add your friends, watch their matches from the stands.
- Clans and crests
- Friends and direct challenges
- Spectator stands
- In-fight reactions
- Titles and class mastery
No pay-to-win.Ever.
Everyone gets the same classes, the same spells, the same team size. No stat can be bought, not with money and not with hours of grinding. What you earn is visible, class colors, a title, a crest, and never hits any harder.
- Same classes
- Same spells
- Same team size

Enter the arenabefore everyone else.
The closed beta is open to its first testers, on Android and iPhone. Leave your email: we will send you the invite and the test link.
One email per wave. Your address is never sold. Unsubscribe in one click.
You are in.
Keep an eye on your inbox: invites go out with the next waves.
Simulated locally: the form service is only connected online.
Frequently askedquestions.
Is it free?
Yes. And no combat advantage can be bought.
Which platforms?
Android and iOS, at the same time. The closed beta opens first, in waves.
Do I need an account?
No: you play straight away as a guest. You can link an email later to get your account back on another phone.
How long is a match?
Between five and ten minutes.
Can I play offline?
Against the AI, yes. Ranked and duels are played online.
Is there any luck involved?
No reflexes, no timing. The game rewards decisions.
When does it come out?
No release date yet: the closed beta is running on Android and iOS. Sign up to get into the next waves.
