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Bulwark · Takes hits, protects.

Basalt

Protector

« Rock does not yield. »

Of all volcanic rocks, basalt is the densest. Basalt takes hits, grabs and hems in: his damage is paltry, his presence decides who reaches whom.

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Basalt, Protector

Spells

Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.

  1. Pair 1

    Base · Damage

    Bedrock Bash

    Slams his stone bulk into the target at close range and pushes it back three tiles, at the risk of putting it out of his allies' reach.

    • 3 AP
    • Range: 1 tile

    Variant · Damage

    Stone Root

    A stone root bursts up under the target. It barely wounds, but pins down anyone who stood far away.

    • 3 AP
    • Range: 2 to 6 tiles, modifiable range
  2. Pair 2

    Base · Damage

    Bedrock Pull

    The ground slips out from under the target and drags it toward Basalt, costing it a step.

    • 3 AP
    • Range: 2 to 7 tiles, modifiable range
    • 2-turn cooldown

    Variant · Damage

    Column Shard

    A basalt shard hurled from afar that forces the target to attack only Basalt for two turns.

    • 4 AP
    • Range: 3 to 7 tiles, modifiable range
    • 2-turn cooldown
  3. Pair 3

    Base · Control

    Stone Clasp

    Rock closes in a cross around the legs of everyone caught in it. You have to step into the fray to cast it.

    • 3 AP
    • Range: 1 to 3 tiles
    • 3-turn cooldown

    Variant · Utility

    Column Wall

    Raises an impassable basalt column on the targeted tile.

    • 2 AP
    • Range: 1 to 4 tiles
    • 2-turn cooldown
  4. Pair 4

    Base · Support

    Guard Slab

    A basalt slab in front of an ally. It holds better when it comes at the last moment.

    • 3 AP
    • Range: 0 to 5 tiles, modifiable range
    • no line of sight needed
    • 1-turn cooldown

    Variant · Support

    Flow Shift

    The flow sweeps up Basalt and his ally, sets each down in the other's place, and leaves the ally a scale of stone.

    • 2 AP
    • Range: 1 to 6 tiles, modifiable range
    • 2-turn cooldown
  5. Ultimate

    Base · Damage

    Stone Anchor

    Basalt takes root: everything around him is dragged in, wounded and pinned down.

    • 6 AP
    • Range: Self

    Variant · Control

    Column Rumble

    The columns hum around Basalt: nearby enemies can only target him, and they hit softer.

    • 6 AP
    • Range: Self

Passives

Pick just one, before the fight.

  • Stone Oath

    At the start of each of his turns, Basalt gains 1 shield point.

  • Close Guard

    At the start of each of his turns, Basalt and the allies next to him gain 1 shield point. Until his next turn, blows aimed at those allies fall on Basalt.

  • Basalt Roots

    No enemy can move Basalt, and his melee blows deal 1 more damage.

Play Basalt before anyone else.

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