Basalt
Protector
« Rock does not yield. »
Of all volcanic rocks, basalt is the densest. Basalt takes hits, grabs and hems in: his damage is paltry, his presence decides who reaches whom.
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Spells
Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.
Pair 1
Base · Damage
Bedrock Bash
Slams his stone bulk into the target at close range and pushes it back three tiles, at the risk of putting it out of his allies' reach.
- 3 AP
- Range: 1 tile
Variant · Damage
Stone Root
A stone root bursts up under the target. It barely wounds, but pins down anyone who stood far away.
- 3 AP
- Range: 2 to 6 tiles, modifiable range
Pair 2
Base · Damage
Bedrock Pull
The ground slips out from under the target and drags it toward Basalt, costing it a step.
- 3 AP
- Range: 2 to 7 tiles, modifiable range
- 2-turn cooldown
Variant · Damage
Column Shard
A basalt shard hurled from afar that forces the target to attack only Basalt for two turns.
- 4 AP
- Range: 3 to 7 tiles, modifiable range
- 2-turn cooldown
Pair 3
Base · Control
Stone Clasp
Rock closes in a cross around the legs of everyone caught in it. You have to step into the fray to cast it.
- 3 AP
- Range: 1 to 3 tiles
- 3-turn cooldown
Variant · Utility
Column Wall
Raises an impassable basalt column on the targeted tile.
- 2 AP
- Range: 1 to 4 tiles
- 2-turn cooldown
Pair 4
Base · Support
Guard Slab
A basalt slab in front of an ally. It holds better when it comes at the last moment.
- 3 AP
- Range: 0 to 5 tiles, modifiable range
- no line of sight needed
- 1-turn cooldown
Variant · Support
Flow Shift
The flow sweeps up Basalt and his ally, sets each down in the other's place, and leaves the ally a scale of stone.
- 2 AP
- Range: 1 to 6 tiles, modifiable range
- 2-turn cooldown
Ultimate
Base · Damage
Stone Anchor
Basalt takes root: everything around him is dragged in, wounded and pinned down.
- 6 AP
- Range: Self
Variant · Control
Column Rumble
The columns hum around Basalt: nearby enemies can only target him, and they hit softer.
- 6 AP
- Range: Self
Passives
Pick just one, before the fight.
Stone Oath
At the start of each of his turns, Basalt gains 1 shield point.
Close Guard
At the start of each of his turns, Basalt and the allies next to him gain 1 shield point. Until his next turn, blows aimed at those allies fall on Basalt.
Basalt Roots
No enemy can move Basalt, and his melee blows deal 1 more damage.
Play Basalt before anyone else.
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