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Bulwark · Takes hits, protects.

Terrak

Summoner

« The clay rises. »

Terracotta has formed whole armies before. Terrak pulls his statues from the kiln and reshapes the battlefield: he wins by seizing space rather than by striking.

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Terrak, Summoner

Spells

Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.

  1. Pair 1

    Base · Damage

    Clay Fist

    A fist of fired clay slams down on the target and knocks it back a step.

    • 3 AP
    • Range: 1 tile

    Variant · Damage

    Sherd Volley

    A volley of terracotta sherds. It hits twice as well when one of his statues already holds the target.

    • 3 AP
    • Range: 2 to 4 tiles, modifiable range
  2. Pair 2

    Base · Damage

    Earth Grasp

    Earth rises around the target's legs, holds it in place and leaves its step heavy.

    • 3 AP
    • Range: 2 to 5 tiles
    • 3-turn cooldown

    Variant · Utility

    Clay Wall

    Raises a wall of hardened clay from the ground.

    • 2 AP
    • Range: 1 to 4 tiles
  3. Pair 3

    Base · Support

    Fired Shell

    Covers everything around the targeted ally in a terracotta shell, statues included.

    • 4 AP
    • Range: 0 to 3 tiles
    • no line of sight needed
    • 2-turn cooldown

    Variant · Utility

    Statue Swap

    Terrak and one of his own swap places, like two statues being moved. A creature at the front, a summoner in safety.

    • 2 AP
    • Range: 1 to 6 tiles
    • no line of sight needed
    • 2-turn cooldown
  4. Pair 4

    Base · Utility

    Raise Guardian

    Pulls a terracotta guardian from the kiln, heavy and close: it only rises within two steps of its master.

    • 3 AP
    • Range: 1 to 2 tiles
    • 4-turn cooldown

    Variant · Utility

    Raise Sentinel

    Raises a clay sentinel, built to hold a position, and one you can place far ahead.

    • 3 AP
    • Range: 1 to 5 tiles
    • 3-turn cooldown
  5. Ultimate

    Base · Damage

    Kiln Fury

    The ground heaves around Terrak, wounds, scatters everything crowding him and slows the retreat.

    • 6 AP
    • Range: Self

    Variant · Utility

    Raise Great Fetish

    Terrak opens the ground and draws out a mass of clay as tall as himself, slow and stubborn. It lasts a long time.

    • 6 AP
    • Range: 1 to 4 tiles

Passives

Pick just one, before the fight.

  • Clay Legion

    Creatures raised by Terrak have 4 extra HP.

  • Sticky Clay

    At the start of each of his turns, Terrak roots the enemies next to him: they cannot walk on their next turn.

  • Terracotta Statue

    When a blow drops Terrak below half HP, he becomes invincible until his next turn, and can't walk during that turn.

Play Terrak before anyone else.

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