Terrak
Summoner
« The clay rises. »
Terracotta has formed whole armies before. Terrak pulls his statues from the kiln and reshapes the battlefield: he wins by seizing space rather than by striking.
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Spells
Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.
Pair 1
Base · Damage
Clay Fist
A fist of fired clay slams down on the target and knocks it back a step.
- 3 AP
- Range: 1 tile
Variant · Damage
Sherd Volley
A volley of terracotta sherds. It hits twice as well when one of his statues already holds the target.
- 3 AP
- Range: 2 to 4 tiles, modifiable range
Pair 2
Base · Damage
Earth Grasp
Earth rises around the target's legs, holds it in place and leaves its step heavy.
- 3 AP
- Range: 2 to 5 tiles
- 3-turn cooldown
Variant · Utility
Clay Wall
Raises a wall of hardened clay from the ground.
- 2 AP
- Range: 1 to 4 tiles
Pair 3
Base · Support
Fired Shell
Covers everything around the targeted ally in a terracotta shell, statues included.
- 4 AP
- Range: 0 to 3 tiles
- no line of sight needed
- 2-turn cooldown
Variant · Utility
Statue Swap
Terrak and one of his own swap places, like two statues being moved. A creature at the front, a summoner in safety.
- 2 AP
- Range: 1 to 6 tiles
- no line of sight needed
- 2-turn cooldown
Pair 4
Base · Utility
Raise Guardian
Pulls a terracotta guardian from the kiln, heavy and close: it only rises within two steps of its master.
- 3 AP
- Range: 1 to 2 tiles
- 4-turn cooldown
Variant · Utility
Raise Sentinel
Raises a clay sentinel, built to hold a position, and one you can place far ahead.
- 3 AP
- Range: 1 to 5 tiles
- 3-turn cooldown
Ultimate
Base · Damage
Kiln Fury
The ground heaves around Terrak, wounds, scatters everything crowding him and slows the retreat.
- 6 AP
- Range: Self
Variant · Utility
Raise Great Fetish
Terrak opens the ground and draws out a mass of clay as tall as himself, slow and stubborn. It lasts a long time.
- 6 AP
- Range: 1 to 4 tiles
Passives
Pick just one, before the fight.
Clay Legion
Creatures raised by Terrak have 4 extra HP.
Sticky Clay
At the start of each of his turns, Terrak roots the enemies next to him: they cannot walk on their next turn.
Terracotta Statue
When a blow drops Terrak below half HP, he becomes invincible until his next turn, and can't walk during that turn.
Play Terrak before anyone else.
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