Skip to content
Join the beta
Join the beta
Bulwark · Takes hits, protects.

Benthos

Grappler

Difficulty Technical

“No one surfaces without me.”

King of the deep under his shell, Benthos hurls his anchor on a chain and hauls in whatever it bites. His lantern guides his allies back to him; his enemies, he drowns.

Join the beta
Benthos, Grappler

Spells

Four pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. Then the class’s Ultimate, just one: its gauge fills up during the fight.

  1. Pair 1

    Base · Damage

    Cast Anchor

    Benthos hurls his anchor in a line: it bites the first enemy, ally or rock it meets. An enemy and he meet halfway, and the enemy is wounded; on anything else, Benthos hauls himself over.

    • 3 AP
    • Range: 2 to 5 tiles
    • no line of sight needed
    • 1× per turn

    Variant · Damage

    Capsize

    Benthos swings his chain before him: the enemies it hits are slowed and capsize over him, to the other side.

    • 2 AP
    • Range: 1 tile
    • 1× per turn
  2. Pair 2

    Base · Utility

    Beacon

    Benthos sets down his lantern of the deep: an ally who steps on it is brought back next to him, and keeps their MP. An enemy who steps on it puts it out.

    • 2 AP
    • Range: 1 to 6 tiles
    • Every 2 turns

    Variant · Utility

    Lure

    Benthos lights a false light: each enemy that starts its turn 2 tiles or less from it is pulled one step toward it.

    • 2 AP
    • Range: 2 to 6 tiles
    • Every 2 turns
  3. Pair 3

    Base · Utility

    Reef

    Three coral walls burst up crosswise: they block movement and sight. They take his side's whole wall reserve.

    • 3 AP
    • Range: 2 to 5 tiles
    • Every 3 turns

    Variant · Utility

    Kelp

    Three tufts of kelp grow crosswise: sight passes through, but an enemy who steps in stops dead.

    • 2 AP
    • Range: 2 to 5 tiles
    • Every 2 turns
  4. Pair 4

    Base · Damage

    Drown

    Benthos crushes an adjacent enemy under the weight of the abyss: no healing reaches it until the end of its next turn.

    • 3 AP
    • Range: 1 tile
    • 1× per turn

    Variant · Utility

    Ebb Tide

    The tide recedes and carries Benthos back to the tile where he started his turn.

    • 1 AP
    • Starting tile
    • Every 2 turns
  5. Ultimate

    Damage

    Groundswell

    A groundswell rolls in a line to the targeted tile: each enemy it catches is wounded and stunned, with no step or spell on its next turn.

    • 6 AP
    • Range: 2 to 7 tiles
    • no line of sight needed
    • Ultimate · charges in battle

Passives

Pick just one, in your build.

  • Warning Shot

    Each of his turns, the first enemy his spells hit is rooted until the end of its next turn.

  • Drowned Men's Light

    An ally brought back by his Beacon regains 5 HP.

  • Carapace

    Benthos gains 1 armor per adjacent enemy, up to 3.

Play Benthos before anyone else.

Join the beta