Benthos
Grappler
Difficulty Technical
“No one surfaces without me.”
King of the deep under his shell, Benthos hurls his anchor on a chain and hauls in whatever it bites. His lantern guides his allies back to him; his enemies, he drowns.
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Spells
Four pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. Then the class’s Ultimate, just one: its gauge fills up during the fight.
Pair 1
Base · Damage
Cast Anchor
Benthos hurls his anchor in a line: it bites the first enemy, ally or rock it meets. An enemy and he meet halfway, and the enemy is wounded; on anything else, Benthos hauls himself over.
- 3 AP
- Range: 2 to 5 tiles
- no line of sight needed
- 1× per turn
Variant · Damage
Capsize
Benthos swings his chain before him: the enemies it hits are slowed and capsize over him, to the other side.
- 2 AP
- Range: 1 tile
- 1× per turn
Pair 2
Base · Utility
Beacon
Benthos sets down his lantern of the deep: an ally who steps on it is brought back next to him, and keeps their MP. An enemy who steps on it puts it out.
- 2 AP
- Range: 1 to 6 tiles
- Every 2 turns
Variant · Utility
Lure
Benthos lights a false light: each enemy that starts its turn 2 tiles or less from it is pulled one step toward it.
- 2 AP
- Range: 2 to 6 tiles
- Every 2 turns
Pair 3
Base · Utility
Reef
Three coral walls burst up crosswise: they block movement and sight. They take his side's whole wall reserve.
- 3 AP
- Range: 2 to 5 tiles
- Every 3 turns
Variant · Utility
Kelp
Three tufts of kelp grow crosswise: sight passes through, but an enemy who steps in stops dead.
- 2 AP
- Range: 2 to 5 tiles
- Every 2 turns
Pair 4
Base · Damage
Drown
Benthos crushes an adjacent enemy under the weight of the abyss: no healing reaches it until the end of its next turn.
- 3 AP
- Range: 1 tile
- 1× per turn
Variant · Utility
Ebb Tide
The tide recedes and carries Benthos back to the tile where he started his turn.
- 1 AP
- Starting tile
- Every 2 turns
Ultimate
Damage
Groundswell
A groundswell rolls in a line to the targeted tile: each enemy it catches is wounded and stunned, with no step or spell on its next turn.
- 6 AP
- Range: 2 to 7 tiles
- no line of sight needed
- Ultimate · charges in battle
Passives
Pick just one, in your build.
Warning Shot
Each of his turns, the first enemy his spells hit is rooted until the end of its next turn.
Drowned Men's Light
An ally brought back by his Beacon regains 5 HP.
Carapace
Benthos gains 1 armor per adjacent enemy, up to 3.
Play Benthos before anyone else.
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