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Bulwark · Takes hits, protects.

Pini

Carrier

« Hup! Next one! »

A wooden colossus, the jolly old king of a forest, Pini grabs, carries and throws: his allies to safety or into the fray, his enemies into the middle of his camp. He barely hits; he decides where the fight happens.

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Pini, Carrier

Spells

Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.

  1. Pair 1

    Base · Utility

    Carry

    Pini lifts an adjacent unit, ally or enemy, and walks with it. Cast again, he throws it.

    • 1 AP
    • Range: 1 tile
    • no line of sight needed

    Variant · Utility

    Grab

    Pini grabs an adjacent unit. Cast again, he hurls it straight ahead, onto those in front.

    • 1 AP
    • Range: 1 tile
    • no line of sight needed
  2. Pair 2

    Base · Damage

    Heavy Throw

    Pini seizes the adjacent enemy and slams it a little further away; the impact pushes back those around it.

    • 3 AP
    • Range: 2 to 3 tiles
    • no line of sight needed
    • 1-turn cooldown

    Variant · Control

    Sap Throw

    Pini throws the adjacent enemy into a spray of sticky sap: it and those around it get stuck.

    • 2 AP
    • Range: 2 to 4 tiles
    • no line of sight needed
    • 1-turn cooldown
  3. Pair 3

    Base · Control

    Lashing Root

    A root lashes a distant unit and drags it next to Pini. An enemy is taunted.

    • 2 AP
    • Range: 2 to 6 tiles
    • 1-turn cooldown

    Variant · Damage

    Shovel Swipe

    A big shovel swipe that pushes back an adjacent unit. An enemy loses HP; an ally gains ground.

    • 2 AP
    • Range: 1 tile
  4. Pair 4

    Base · Support

    Bark

    Pini's bark thickens: a shield, and more resistance until his next turn.

    • 2 AP
    • Range: Self
    • 2-turn cooldown

    Variant · Support

    Elder Sap

    Pini gives a little of his sap to a distant ally: a shield, paid with his own life.

    • 2 AP
    • Range: 1 to 5 tiles
    • no line of sight needed
    • 1-turn cooldown
  5. Ultimate

    Base · Damage

    Grove Catapult

    Roots burst out beneath Pini and fling the enemies around him away; his allies, they protect.

    • 6 AP
    • Range: Self

    Variant · Damage

    Ancient Roots

    In the distance, old roots rise from the ground: they wound, sap the enemies' power and pin them in place.

    • 6 AP
    • Range: 2 to 7 tiles
    • no line of sight needed

Passives

Pick just one, before the fight.

  • Flowing Sap

    Each time Pini throws someone, he gains 1 MP; a thrown ally gains 2.

  • Guarding Bark

    When Pini lifts someone, he gains 2 resistance until his next turn.

  • Living Bark

    Each time Pini throws someone, he gains 2 shield.

Play Pini before anyone else.

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