Pini
Carrier
« Hup! Next one! »
A wooden colossus, the jolly old king of a forest, Pini grabs, carries and throws: his allies to safety or into the fray, his enemies into the middle of his camp. He barely hits; he decides where the fight happens.
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Spells
Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.
Pair 1
Base · Utility
Carry
Pini lifts an adjacent unit, ally or enemy, and walks with it. Cast again, he throws it.
- 1 AP
- Range: 1 tile
- no line of sight needed
Variant · Utility
Grab
Pini grabs an adjacent unit. Cast again, he hurls it straight ahead, onto those in front.
- 1 AP
- Range: 1 tile
- no line of sight needed
Pair 2
Base · Damage
Heavy Throw
Pini seizes the adjacent enemy and slams it a little further away; the impact pushes back those around it.
- 3 AP
- Range: 2 to 3 tiles
- no line of sight needed
- 1-turn cooldown
Variant · Control
Sap Throw
Pini throws the adjacent enemy into a spray of sticky sap: it and those around it get stuck.
- 2 AP
- Range: 2 to 4 tiles
- no line of sight needed
- 1-turn cooldown
Pair 3
Base · Control
Lashing Root
A root lashes a distant unit and drags it next to Pini. An enemy is taunted.
- 2 AP
- Range: 2 to 6 tiles
- 1-turn cooldown
Variant · Damage
Shovel Swipe
A big shovel swipe that pushes back an adjacent unit. An enemy loses HP; an ally gains ground.
- 2 AP
- Range: 1 tile
Pair 4
Base · Support
Bark
Pini's bark thickens: a shield, and more resistance until his next turn.
- 2 AP
- Range: Self
- 2-turn cooldown
Variant · Support
Elder Sap
Pini gives a little of his sap to a distant ally: a shield, paid with his own life.
- 2 AP
- Range: 1 to 5 tiles
- no line of sight needed
- 1-turn cooldown
Ultimate
Base · Damage
Grove Catapult
Roots burst out beneath Pini and fling the enemies around him away; his allies, they protect.
- 6 AP
- Range: Self
Variant · Damage
Ancient Roots
In the distance, old roots rise from the ground: they wound, sap the enemies' power and pin them in place.
- 6 AP
- Range: 2 to 7 tiles
- no line of sight needed
Passives
Pick just one, before the fight.
Flowing Sap
Each time Pini throws someone, he gains 1 MP; a thrown ally gains 2.
Guarding Bark
When Pini lifts someone, he gains 2 resistance until his next turn.
Living Bark
Each time Pini throws someone, he gains 2 shield.
Play Pini before anyone else.
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