Don Zetta
Devastating melee
“Nobody leaves here without my blessing.”
A templar of the South, a dark suit under his surcoat and a greatsword on his shoulder. Don Zetta settles the order’s business his own way: he wades into the melee and cuts down everything around him.
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Spells
Five pairs of spells. In the Workshop, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate: its gauge fills up during the fight.
Pair 1
Base · Damage
Greatsword Slash
A backhand of the greatsword that mows down the three tiles in front of Don Zetta.
- 3 AP
- Range: 1 tile
Variant · Damage
Omertà
Don Zetta drives his greatsword into the ground: everyone next to him falls silent until their next turn.
- 3 AP
- Range: Self
- 3-turn cooldown
Pair 2
Base · Damage
Whirlwind
Don Zetta swings the greatsword around him: everything next to him gets hit.
- 3 AP
- Range: Self
Variant · Damage
Slag Thrust
The greatsword’s point runs through three tiles, breaks shields and slips under armor.
- 3 AP
- Range: 1 tile
- 1-turn cooldown
Pair 3
Base · Damage
Godfather’s Charge
Don Zetta bears down on his target, greatsword raised. The farther he has to go, the harder he lands.
- 3 AP
- Range: 2 to 5 tiles
- 2-turn cooldown
Variant · Damage
Breakthrough
Don Zetta cuts through the melee, greatsword first, to a free tile in a straight line: everything in his way gets hit.
- 3 AP
- Range: 2 to 4 tiles
- no line of sight needed
- 2-turn cooldown
Pair 4
Base · Support
Vendetta
Don Zetta swears vengeance: he hits much harder and guards much less.
- 1 AP
- Range: Self
- 3-turn cooldown
Variant · Support
Absolution
Don Zetta absolves himself. At full health it gives him nothing; bled dry, it brings him back.
- 2 AP
- Range: Self
- 3-turn cooldown
Ultimate
Base · Damage
Judgment
The greatsword crashes down in front of Don Zetta and mows down a whole cone, from the first row to the third.
- 6 AP
- Range: 1 tile
Variant · Damage
Steel Storm
Don Zetta spins with the greatsword at arm’s length: everything within two tiles gets hit, and every blow steadies him.
- 6 AP
- Range: Self
Passives
Pick just one, before the fight.
Holy Wrath
Below half his HP, Don Zetta deals 2 more damage.
Blood Tithe
Don Zetta regains a quarter of the damage his spells deal as HP.
Settling Scores
Each takedown gives Don Zetta 2 AP.
Play Don Zetta before anyone else.
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