Skip to content
Join the beta
Join the beta
Damage · Strikes, finishes.

Don Zetta

Devastating melee

“Nobody leaves here without my blessing.”

A templar of the South, a dark suit under his surcoat and a greatsword on his shoulder. Don Zetta settles the order’s business his own way: he wades into the melee and cuts down everything around him.

Join the beta
Don Zetta, Devastating melee

Spells

Five pairs of spells. In the Workshop, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate: its gauge fills up during the fight.

  1. Pair 1

    Base · Damage

    Greatsword Slash

    A backhand of the greatsword that mows down the three tiles in front of Don Zetta.

    • 3 AP
    • Range: 1 tile

    Variant · Damage

    Omertà

    Don Zetta drives his greatsword into the ground: everyone next to him falls silent until their next turn.

    • 3 AP
    • Range: Self
    • 3-turn cooldown
  2. Pair 2

    Base · Damage

    Whirlwind

    Don Zetta swings the greatsword around him: everything next to him gets hit.

    • 3 AP
    • Range: Self

    Variant · Damage

    Slag Thrust

    The greatsword’s point runs through three tiles, breaks shields and slips under armor.

    • 3 AP
    • Range: 1 tile
    • 1-turn cooldown
  3. Pair 3

    Base · Damage

    Godfather’s Charge

    Don Zetta bears down on his target, greatsword raised. The farther he has to go, the harder he lands.

    • 3 AP
    • Range: 2 to 5 tiles
    • 2-turn cooldown

    Variant · Damage

    Breakthrough

    Don Zetta cuts through the melee, greatsword first, to a free tile in a straight line: everything in his way gets hit.

    • 3 AP
    • Range: 2 to 4 tiles
    • no line of sight needed
    • 2-turn cooldown
  4. Pair 4

    Base · Support

    Vendetta

    Don Zetta swears vengeance: he hits much harder and guards much less.

    • 1 AP
    • Range: Self
    • 3-turn cooldown

    Variant · Support

    Absolution

    Don Zetta absolves himself. At full health it gives him nothing; bled dry, it brings him back.

    • 2 AP
    • Range: Self
    • 3-turn cooldown
  5. Ultimate

    Base · Damage

    Judgment

    The greatsword crashes down in front of Don Zetta and mows down a whole cone, from the first row to the third.

    • 6 AP
    • Range: 1 tile

    Variant · Damage

    Steel Storm

    Don Zetta spins with the greatsword at arm’s length: everything within two tiles gets hit, and every blow steadies him.

    • 6 AP
    • Range: Self

Passives

Pick just one, before the fight.

  • Holy Wrath

    Below half his HP, Don Zetta deals 2 more damage.

  • Blood Tithe

    Don Zetta regains a quarter of the damage his spells deal as HP.

  • Settling Scores

    Each takedown gives Don Zetta 2 AP.

Play Don Zetta before anyone else.

Join the beta