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Bulwark · Takes hits, protects.

Planar

Summoner

Difficulty Complex

“Everything comes to him.”

Planar doesn’t run: he makes things come to him. His jesters hold the map, his hook forces contact, and the bigger his court grows, the better he holds.

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Planar, Summoner

Spells

Five pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. The fifth pair is the Ultimate: its gauge fills up during the fight.

  1. Pair 1

    Base · Damage

    Condemned’s Strike

    Strikes an enemy and marks it: Planar’s creatures deal more damage to it. On an empty tile, a Jester appears.

    • 2 AP
    • Range: 1 to 5 tiles, modifiable range

    Variant · Damage

    Vampiric Strike

    Strikes an enemy and marks it: the blows of Planar’s creatures heal him. On an empty tile, an enraged Jester appears and dies at the end of its turn.

    • 2 AP
    • Range: 1 to 5 tiles, modifiable range
  2. Pair 2

    Base · Utility

    Bone Hook

    Pulls the target, ally or enemy, in a straight line toward Planar.

    • 3 AP
    • Range: 2 to 6 tiles
    • 2-turn cooldown

    Variant · Utility

    Bloody Mire

    A mire of flesh spreads over a three-tile square: enemies that open their turn in it lose MP.

    • 3 AP
    • Range: 1 to 5 tiles
    • 3-turn cooldown
  3. Pair 3

    Base · Support

    Sacrifice

    Planar kills one of his creatures and heals himself. A sacrificed Jailer explodes, harder the more Jesters it devoured.

    • 2 AP
    • Range: 1 to 7 tiles
    • no line of sight needed
    • 1-turn cooldown

    Variant · Control

    Shared Suffering

    Until his next turn, half the damage Planar takes falls on his Jesters.

    • 2 AP
    • Range: Self
    • 3-turn cooldown
  4. Pair 4

    Base · Damage

    Flaying Order

    A Jester sweeps every enemy next to it, without Planar needing to see them.

    • 2 AP
    • Range: 1 to 8 tiles
    • no line of sight needed
    • 1-turn cooldown

    Variant · Support

    Death Drive

    His creatures gain AP and MP, then explode at the end of their turn, hurting nearby enemies.

    • 2 AP
    • Range: Self
    • 4-turn cooldown
  5. Ultimate

    Base · Utility

    The Jailer

    Planar sacrifices his whole court to free a Jailer: the more he sacrifices, the bigger, stronger and faster it is. Without a Jester, the spell can’t be cast.

    • 6 AP
    • Range: 1 to 4 tiles

    Variant · Control

    Immortal’s Madness

    For 2 turns, Planar can’t fall below 1 HP. Every enemy that hits him sees a Jester appear in front of it.

    • 6 AP
    • Range: Self

Passives

Pick just one, in your build.

  • Frenzied Jig

    Planar’s Jesters have 2 more MP each turn.

  • Bone Armor

    Planar gains 1 resistance per living creature, up to 4.

  • Dead Weight

    An enemy that opens its turn next to one of Planar’s Jesters loses 1 MP.

Play Planar before anyone else.

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