Planar
Summoner
Difficulty Complex
“Everything comes to him.”
Planar doesn’t run: he makes things come to him. His jesters hold the map, his hook forces contact, and the bigger his court grows, the better he holds.
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Spells
Five pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. The fifth pair is the Ultimate: its gauge fills up during the fight.
Pair 1
Base · Damage
Condemned’s Strike
Strikes an enemy and marks it: Planar’s creatures deal more damage to it. On an empty tile, a Jester appears.
- 2 AP
- Range: 1 to 5 tiles, modifiable range
Variant · Damage
Vampiric Strike
Strikes an enemy and marks it: the blows of Planar’s creatures heal him. On an empty tile, an enraged Jester appears and dies at the end of its turn.
- 2 AP
- Range: 1 to 5 tiles, modifiable range
Pair 2
Base · Utility
Bone Hook
Pulls the target, ally or enemy, in a straight line toward Planar.
- 3 AP
- Range: 2 to 6 tiles
- 2-turn cooldown
Variant · Utility
Bloody Mire
A mire of flesh spreads over a three-tile square: enemies that open their turn in it lose MP.
- 3 AP
- Range: 1 to 5 tiles
- 3-turn cooldown
Pair 3
Base · Support
Sacrifice
Planar kills one of his creatures and heals himself. A sacrificed Jailer explodes, harder the more Jesters it devoured.
- 2 AP
- Range: 1 to 7 tiles
- no line of sight needed
- 1-turn cooldown
Variant · Control
Shared Suffering
Until his next turn, half the damage Planar takes falls on his Jesters.
- 2 AP
- Range: Self
- 3-turn cooldown
Pair 4
Base · Damage
Flaying Order
A Jester sweeps every enemy next to it, without Planar needing to see them.
- 2 AP
- Range: 1 to 8 tiles
- no line of sight needed
- 1-turn cooldown
Variant · Support
Death Drive
His creatures gain AP and MP, then explode at the end of their turn, hurting nearby enemies.
- 2 AP
- Range: Self
- 4-turn cooldown
Ultimate
Base · Utility
The Jailer
Planar sacrifices his whole court to free a Jailer: the more he sacrifices, the bigger, stronger and faster it is. Without a Jester, the spell can’t be cast.
- 6 AP
- Range: 1 to 4 tiles
Variant · Control
Immortal’s Madness
For 2 turns, Planar can’t fall below 1 HP. Every enemy that hits him sees a Jester appear in front of it.
- 6 AP
- Range: Self
Passives
Pick just one, in your build.
Frenzied Jig
Planar’s Jesters have 2 more MP each turn.
Bone Armor
Planar gains 1 resistance per living creature, up to 4.
Dead Weight
An enemy that opens its turn next to one of Planar’s Jesters loses 1 MP.
Play Planar before anyone else.
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