Nok
Close-range striker
Difficulty Simple
“Knee first, words later.”
Trained in the camps of Chiang Rai, Nok carries no weapon and wears no armor: eight limbs and one breath. She closes in, takes the hits, and strikes harder the more she has bled.
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Spells
Four pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. Then the class’s Ultimate, just one: its gauge fills up during the fight.
Pair 1
Base · Damage
Death Teep
The front kick that pushes back 3 tiles, straight ahead. A wall, a rock or a body in the way, and the target takes the impact: 2 damage per tile it couldn't travel.
- 2 AP
- Range: 1 tile
- 3× per turn · 2× per target
Variant · Damage
Tom Yum Knee
The knee rises, the target folds. Nok steals 50% as HP, shield included.
- 3 AP
- Range: 1 tile
- Every 2 turns
Pair 2
Base · Damage
Come Get Slapped
A hand reaching out in a straight line, and the target is pulled next to Nok, like it or not, from up to 5 tiles away. The slap is waiting at the end.
- 3 AP
- Range: 2 to 5 tiles
- Every 2 turns
Variant · Utility
Switch Switch
One sidestep, and Nok takes the place of whoever she targets (ally, enemy or creature), up to 5 tiles away. If a fighter on her side goes down, the spell is ready again, on the spot.
- 2 AP
- Range: 1 to 5 tiles
- Every 3 turns
Pair 3
Base · Damage
Tiger Sweep
A low roundhouse that mows down the 3 tiles in front of Nok. Each enemy hit gives her back 1 MP: the tiger never stops on one leg.
- 3 AP
- Range: 1 tile
- 1× per turn
Variant · Damage
Ayutthaya Kick
A kick into whatever the target holds up in front. All its shields shatter, and the blow goes through.
- 3 AP
- Range: 1 tile
- 1× per turn
Pair 4
Base · Support
Wai Kru
The dance before the fight. Nok gains 2 MP, shields herself for 2 turns, and until her next turn no enemy can push, pull or take her place. She still can.
- 2 AP
- On self
- Every 3 turns
Variant · Support
Elephant's Guard
Nok stands guard in front of an ally up to 4 tiles away. Until her next turn, Nok takes the damage instead of the ally, with her own armor and shield. The ally keeps any poison they already carried.
- 2 AP
- Range: 1 to 4 tiles
- Every 2 turns
Ultimate
Damage
Chiang Rai Fury
A high kick thrown with everything she has, always critical. The target flies back, and a wall behind it finishes the job.
- 0 AP
- Range: 1 tile
- Ultimate · charges in battle
Passives
Pick just one, in your build.
Hot Blood
Below 50% HP, Nok deals 3 more damage and has 1 more MP.
Camp's Wrath
When an ally goes down, Nok deals 2 more damage for her next 2 turns.
Clinch
Nok deals 2 more damage in melee, and enemies next to her can't cast any spell to move.
Play Nok before anyone else.
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