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Damage · Strikes, finishes.

Nok

Close-range striker

Difficulty Simple

“Knee first, words later.”

Trained in the camps of Chiang Rai, Nok carries no weapon and wears no armor: eight limbs and one breath. She closes in, takes the hits, and strikes harder the more she has bled.

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Nok, Close-range striker

Spells

Four pairs of spells. Your build takes one per pair, the base or its variant: one tap to switch, and it is waiting for you in your next fight. Then the class’s Ultimate, just one: its gauge fills up during the fight.

  1. Pair 1

    Base · Damage

    Death Teep

    The front kick that pushes back 3 tiles, straight ahead. A wall, a rock or a body in the way, and the target takes the impact: 2 damage per tile it couldn't travel.

    • 2 AP
    • Range: 1 tile
    • 3× per turn · 2× per target

    Variant · Damage

    Tom Yum Knee

    The knee rises, the target folds. Nok steals 50% as HP, shield included.

    • 3 AP
    • Range: 1 tile
    • Every 2 turns
  2. Pair 2

    Base · Damage

    Come Get Slapped

    A hand reaching out in a straight line, and the target is pulled next to Nok, like it or not, from up to 5 tiles away. The slap is waiting at the end.

    • 3 AP
    • Range: 2 to 5 tiles
    • Every 2 turns

    Variant · Utility

    Switch Switch

    One sidestep, and Nok takes the place of whoever she targets (ally, enemy or creature), up to 5 tiles away. If a fighter on her side goes down, the spell is ready again, on the spot.

    • 2 AP
    • Range: 1 to 5 tiles
    • Every 3 turns
  3. Pair 3

    Base · Damage

    Tiger Sweep

    A low roundhouse that mows down the 3 tiles in front of Nok. Each enemy hit gives her back 1 MP: the tiger never stops on one leg.

    • 3 AP
    • Range: 1 tile
    • 1× per turn

    Variant · Damage

    Ayutthaya Kick

    A kick into whatever the target holds up in front. All its shields shatter, and the blow goes through.

    • 3 AP
    • Range: 1 tile
    • 1× per turn
  4. Pair 4

    Base · Support

    Wai Kru

    The dance before the fight. Nok gains 2 MP, shields herself for 2 turns, and until her next turn no enemy can push, pull or take her place. She still can.

    • 2 AP
    • On self
    • Every 3 turns

    Variant · Support

    Elephant's Guard

    Nok stands guard in front of an ally up to 4 tiles away. Until her next turn, Nok takes the damage instead of the ally, with her own armor and shield. The ally keeps any poison they already carried.

    • 2 AP
    • Range: 1 to 4 tiles
    • Every 2 turns
  5. Ultimate

    Damage

    Chiang Rai Fury

    A high kick thrown with everything she has, always critical. The target flies back, and a wall behind it finishes the job.

    • 0 AP
    • Range: 1 tile
    • Ultimate · charges in battle

Passives

Pick just one, in your build.

  • Hot Blood

    Below 50% HP, Nok deals 3 more damage and has 1 more MP.

  • Camp's Wrath

    When an ally goes down, Nok deals 2 more damage for her next 2 turns.

  • Clinch

    Nok deals 2 more damage in melee, and enemies next to her can't cast any spell to move.

Play Nok before anyone else.

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