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Damage · Strikes, finishes.

Barbarossa

Demolitionist

« Everything goes up eventually. »

A red-bearded privateer, Barbarossa places powder kegs from a distance and blows them up with a pistol shot. A keg caught in an explosion blows up too, and the longer it waits, the harder it hits.

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Barbarossa, Demolitionist

Spells

Five pairs of spells. Before every fight, you take one spell per pair: the base or its variant. The fifth pair is the Ultimate.

  1. Pair 1

    Base · Utility

    Powder Keg

    Barbarossa places a powder keg. It blows up when Barbarossa hits it, and the longer it waits, the harder it hits.

    • 1 AP
    • Range: 1 to 6 tiles

    Variant · Utility

    Heavy Keg

    An iron-hooped cask, twice as sturdy, that blasts two tiles around it.

    • 1 AP
    • Range: 1 to 5 tiles
  2. Pair 2

    Base · Damage

    Spark Shot

    A sharp pistol shot from afar. It grazes an enemy, or blows up a keg.

    • 1 AP
    • Range: 1 to 8 tiles

    Variant · Damage

    Blunderbuss

    A cone of grapeshot: it wounds enemies and blows up the kegs it hits.

    • 2 AP
    • Range: 1 to 3 tiles
  3. Pair 3

    Base · Damage

    Musket Shot

    A musket ball, aimed from a good distance.

    • 3 AP
    • Range: 3 to 7 tiles

    Variant · Damage

    Cannon Blast

    A cannonball fired at arm’s length that knocks the enemy two tiles back, into the powder, if possible.

    • 3 AP
    • Range: 2 to 6 tiles
    • 1-turn cooldown
  4. Pair 4

    Base · Support

    Grog

    A swig of grog that puts the privateer back on his feet.

    • 2 AP
    • Range: Self
    • 2-turn cooldown

    Variant · Support

    Privateer's Dash

    Barbarossa dashes on his peg leg: two more steps this turn.

    • 1 AP
    • Range: Self
    • 1-turn cooldown
  5. Ultimate

    Base · Damage

    Cannonball Rain

    A broadside fired from offshore: cannonballs crash down on a whole circle and blow up the kegs they hit.

    • 6 AP
    • Range: 2 to 8 tiles
    • no line of sight needed

    Variant · Damage

    Scuttling Shot

    A hand-cannon shot that crosses the arena from edge to edge, walls included, and blows up every keg it passes through.

    • 6 AP
    • Range: 1 tile

Passives

Pick just one, before the fight.

  • Chain Reaction

    From the second keg of a chain onward, each explosion deals 50% more damage.

  • Solid Oak

    Barbarossa's kegs have twice as many hit points.

  • Smell of Powder

    Each keg that blows up gives Barbarossa 1 AP.

Play Barbarossa before anyone else.

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